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Home > Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++

Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++


Book Informaton

Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++

Author

Francesco Sapio

Year of Publication

2019

Publisher

Packt Publishing

Pages

552

Language

en

ISBN

1788835654, 9781788835657

ARI Id

1673122068937


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Showing 1 to 20 of 279 entries
Chapters/HeadingsAuthor(s)PagesInfo
About Packt
Section 1: The Unreal Framework
Chapter 1: Making the First Steps in the World of AI
Before starting
Prerequisites
Installing and preparing the software
Unreal Engine
Visual Studio
Becoming an AI Game Developer
What it means to be an AI Game Developer
AI in the game development process
A bit of history
What is AI?
A glance into the past
AI in games
AI in games – Industry and Academia
Planning our journey
Technical terminology
The bottom-up approach
The agent schema
Chapters/HeadingsAuthor(s)PagesInfo
Showing 1 to 20 of 279 entries